Structure for automatic LOD configuration. More...
#include <OgreLodConfig.h>
Public Types | |
enum | VertexReductionMethod { VRM_PROPORTIONAL, VRM_CONSTANT, VRM_COLLAPSE_COST } |
Type of the reduction. More... | |
Public Attributes | |
Real | distance |
Distance to swap the LOD. More... | |
bool | outSkipped |
Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD level. More... | |
size_t | outUniqueVertexCount |
This is set by ProgressiveMeshGenerator::build() function. More... | |
VertexReductionMethod | reductionMethod |
Reduction method to use. More... | |
Real | reductionValue |
The value, which depends on reductionMethod. More... | |
Structure for automatic LOD configuration.
Definition at line 41 of file OgreLodConfig.h.
Type of the reduction.
Note: The vertex count is determined by unique vertices per submesh. A mesh may have duplicate vertices with same position.
Enumerator | |
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VRM_PROPORTIONAL |
Percentage of vertexes to be removed from each submesh. Valid range is a number between 0.0 and 1.0 |
VRM_CONSTANT |
Exact vertex count to be removed from each submesh. Pass only integers or it will be rounded. |
VRM_COLLAPSE_COST |
Reduces the vertices, until the cost is bigger then the given value. Collapse cost is equal to the amount of artifact the reduction causes. This generates the best LOD output, but the collapse cost depends on implementation. |
Definition at line 48 of file OgreLodConfig.h.
Real Ogre::LodLevel::distance |
Distance to swap the LOD.
This depends on LodStrategy.
Definition at line 77 of file OgreLodConfig.h.
bool Ogre::LodLevel::outSkipped |
Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD level.
Definition at line 101 of file OgreLodConfig.h.
size_t Ogre::LodLevel::outUniqueVertexCount |
This is set by ProgressiveMeshGenerator::build() function.
Use Mesh::getNumLodLevels() for generated LOD count.
Definition at line 96 of file OgreLodConfig.h.
VertexReductionMethod Ogre::LodLevel::reductionMethod |
Reduction method to use.
Definition at line 84 of file OgreLodConfig.h.
Real Ogre::LodLevel::reductionValue |
The value, which depends on reductionMethod.
Definition at line 89 of file OgreLodConfig.h.
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